


The remake is full of new flourishes and extra details in each of its three sprawling areas, making it less of a remake and more of a dramatic reinterpretation. In this reimagined version of the 2005 action-survival-horror game, Capcom has managed to erase many of the blemishes on one of the most beloved games in the series, if not all time. And now we have Resident Evil 4 - and what a remake it is. Resident Evil 3’s remake, as forgettable as it was, still brought the design conceits of the original game, warts and all, to a modern audience. The Resident Evil 2 remake changed the entire perspective of its source material without sacrificing the focus on horror and survival. The original Resident Evil remake all but set the bar for the format in 2002, with sleeker controls, more nuanced graphical details, and whole new areas to explore in the iconic Spencer Mansion.
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It turns out, Capcom is good at remaking games. It’s already been an exciting year for video games (which year in recent memory hasn’t been, by this point?) for original titles, daring sequels, and bold remakes. Patch Quest, Phantom Brigade, and Season: A Letter to the Future, among others, have emerged from “under the radar” to make a name for themselves in their own right. It’s easy to point to remakes, sequels, and spiritual successors as evidence that we’re in a stagnant period - but so far, three months into 2023, the game release schedule has been anything but. We’re only three months into the year, but we’ve already seen remakes and sequels that show a deep understanding of their source material and prequels, and a willingness to question what came before in service of making the next great game. Action-oriented survival horror plays like a dream in 2023, and the Switch has proven to be a more than suitable home for Samus Aran’s exploration-based adventure.Įven Octopath Traveler 2, Company of Heroes 3, and Wo Long: Fallen Dynasty prove just how well a group of designers can improve upon their previous ideas. Old ideas, which may have been ahead of the technical capabilities of their time, can reemerge with more pixels, better hardware, and more experienced developers to flesh them out. These remakes from Retro Studios, Capcom, and Motive Studio serve as a reminder that everything - even in video games - is cyclical. Even Isaac Clarke is back, fully voiced and ready to express the thoughts he’s been keeping to himself since 2008. By some bizarre accident in the space-time continuum, we stepped out of 2022 and back into the early aughts.
